I'm a massive fan of XCOM, and while the absence of mods is felt on mobile, you just can't beat touchscreen interfaces on tactical games. They're a bit hoggy and are quite demanding on older devices, but the interface is better than the PC version. They're basically XCOM, XCOM Enemy Within and XCOM 2 (with the fantastic War of the Chosen expansion), in fact, they are those games just with some great UI tweaks. Mobile has some XCOM games already, they're very good. The cause, the decision, is due to platform, genre and audience perception in the mobile space. The cause isn't some awkward decision - some vision that this would create a better game than the original In fact when Gears Pop ( now offline, although not a guarantee of things to come) launched, the comments were quite similar to the ones above. It's all a bit alien (aha!), but franchises deviate from their routes all of the time. In the tutorial, soldiers burst out of it, dripping in insomnia tropes, drenched with a self-awareness that somebody might just fuse them up into a stronger unit. Propping up the Gacha mechanics, there's a convoluted (in a game about alien needle beasts that create zombies) gate, not dissimilar to the summoning gate from Fire Emblem Heroes. The game looks distinctly XCOM and features the 'core' base team (Bradford, Shen, Tygan) of XCOM 2 and War of the Chosen. Tactical combat remains in some form Characters chatting away, special abilities and more all remain. Even the technology and base-building elements are removed, instead, a light equipment and buff system are in. The character development that came with units surviving missions and refining into specialists through classes and skills, is out, instead, there's a familiar gacha-style levelling system. Tactical movement on a grid-based system is out, instead, you have the option to move units between select few positions as they move through waves of enemies. You see, a lot of the elements of the core XCOM games have been transmuted. You can take a peek at it in action below, courtesy of Android iOS Cabogame on Youtube. A bit like XCOM 2's Faceless, if you will. What we're left with is the XCOM universe being worn like a skin, while a different beast hides underneath it. The main issue is that a lot of the classic tenets of XCOM, which have persisted since the early Gollop-era through until the modern Firaxis era, have been carved out of the game. When it comes to XCOM Legends, opinions are mixed around the internet. A more open development than closed betas, but less open than open betas, and geographically locked too. Of course, with soft-launch games that doesn't always happen - it's a space for testing or piloting ideas to select audiences, giving time to redevelop before possibly releasing it to the world. Developer Iridium Starfish (which Reddit user Kiyanavasala has found records attaching them to IP holder Take-Two) has been working on the title in relative secret, in fact, we've still not seen as much as a press release or a tips email letting us know that the game is live. Yesterday a new XCOM title, XCOM Legends, was soft-launched onto Google Play.
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